And welcome to my Portfolio! I will add to it as and when I can. For a larger version of each, please click on an image. This is by no means everything I have ever produced, but it’s hopefully a representative selection of work that I’m remotely happy with.
An album of my 3D work, both personal and client based.

A series of images and animations created for a new client, for marketing and social media purposes. The brief was quite straightforward - building block models of various things, but using only two colours. All were designed from scratch by me using MecaBricks for the initial modelling, then doing additional work in 3DS Max, before animating them and rendering out high resolution stills using VRay Next.

This hashtag went around twitter and facebook a while ago so I thought I would take part and see if I could recreate one of my earliest 3D images using what I've learned over the last twenty years or so. The original was modelled in 3DS Max 3.1 I believe; the new one was modelled and rendered in 3DS Max 2019.

Various shipping related client works. Modelled / Animated in 3DS Max, using Phoenix FD for water simulation and V-Ray NEXT for rendering.

Various client works that don't fit into specific categories. Modelled in 3DS Max, rendered with V-Ray.

A selection of Arch-Vis work. Usually modelled from flat plans for new build houses. Modelled in 3DS Max, rendered with V-Ray.

The Anton Furst Batmobile is the best batmobile (I shall accept no arguments against this), so I had to model the LEGO version when it was released. I had to model a few custom bricks for this one as they are unique to the set. Modelled with MecaBricks and 3DS Max, rendered with V-Ray NEXT.

LEGO is cool. But also, in some cases, quite expensive and takes up a lot of space. So for those sets that I can't afford or don't have space for, I decided to make digital versions. All modelled using MecaBricks.com and rendered with 3DS Max and V-Ray NEXT.

Based on artwork from the Terran Trade Authority Handbook series, by Stewart Cowley, this is my rendering of the Shark craft. Modelled in 3DS Max, textured and rendered in Substance Painter.
While you’re here, why don’t you check out my Knightfall3D Facebook page – it could do with a few more likes, and it’s also got some of my latest work on it, so please, take a look!