3D Printing – Borderlands Sniper Rifle – Part 1

As some of you may know, I am rather a big fan of the Borderlands games, and I’ve long coveted the idea of making my own version of one of the sniper rifles from the game and now that I have a 3D printer, it seemed like as good a time as any.

Rather than go with something small and simply shaped, which would, you know, be sensible, I’ve gone for this: the Barking Volcano.

I chose this one for three reasons:

  1. It looks cool.
  2. It will give me a serious modelling challenge.
  3. My character already had it so I didn’t need to go looking for another rifle.

I took a bunch of screenshots to use as reference material and jumped into another complete unknown – Autodesk Fusion 360.  Fusion 360 is a CAD/CAM package which operates somewhat differently from the 3D software that I’m used to.  After watching a few tutorials online, I felt I was ready to jump in and start modelling.  Using the side view of the rifle as a canvas, I started with the scope, and the stock and once those were done, moved on to the more complicated shape of the body and handle.

Overall the modelling took about 6-8 hours over a number of days, with quite a few false starts and no small amount of swearing.  I’m pretty happy with the final result.

To make sure that I’d got everything scaled properly, I decided to do a test print of just the handle, as the size of the rifle depends on the size of the handle.

I exported just the handle to Simplify3D and set it up to print.  Results to follow… (part 2 – Part 3)